"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlend
	"$baseTexture" "de_dust/templewall03b"
	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$surfaceprop" "concrete"
	"$translucent" "1"
//	"$bumpmap" "de_dust/templewall03b_normal"
	"%keywords" "cstrike" 
}
