"UnlitGeneric"
{
	// Original shader: TranslucentSpecularSphericalEnvMap
	"$additive" 1

	"$basetexture" "models/hostages/glasslens"
	"$translucent" 1
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
//	"$envmaptint" "[.5 .5 .5]"
//	"$envmapsaturation" "[.6 .6 .6]"
	"$model" 1
	"$halflambert" 1
}
