"LightmappedGeneric"
{
	// Original shader: SphericalEnvMapBlendMaskedBaseTimesLightmap
	"$envmapsphere" 1
	"$basealphaenvmapmask" 1
	"$basetexture" "Props/metallockers001a"
	"$envmap" "environment maps/envmap001a"
	"$surfaceprop" "metalpanel"
}
